Exploring Students’ Perception of Quizizz as a Learning Media in Higher Education





Quizizz, educational technology, library and information science, gamification, game-based learning


The use of game in education has been evidenced to improve students’ engagement in learning. However, much research shows that the use of game in learning is only effective for high school students, while its use for students of higher education is limited. Research on game in education has predominantly been occupied by Kahoot! while Quizizz has received less analysis. This research aims to explore student perception of Quizizz as a learning media and the related obstacles experienced in a library science study program of State Islamic University of North Sumatera in Indonesia. The research uses a combination of quantitative and qualitative methods, such as survey and focused group discussion, with a sample of 272 undergraduate students. The study found that the use of games in learning actively increased student engagement and led to a significant improvement in independence and self-control in learning. During the learning activity students maintain that they gain their self-confidence while enjoying the game. The research suggests that to increase learning achievement, educators should use various teaching strategies that encourage students’ active mental and physical engagement. Additionally, it is expected that this learning experience and content will enhance students' retentive memory.

Author Biographies

Harun Sitompul, Universitas Negeri Medan, Indonesia

Harun Sitompul is currently working as a senior Professor in Universitas Negeri Medan, Indonesia Faculty of Technics. His current position is the Dean of the Faculty of Technics. His works of publication include 3D-based learning, virtual laboratory, as well as augmented-reality learning.

Retno Sayekti, Universitas Islam Negeri Sumatera Utara, Medan, Indonesia

Retno Sayekti is a lecturer at the Universitas Islam Negeri Sumatera Utara, Medan, Indonesia Faculty of Social Sciences, Department of Library and Information Science. She holds her Master Degree in Library and Information Studies from McGill University, Canada. Retno has published works in Librarianship and educational technology. Her research fields include e-learning, library service quality, and scholarly communication. Currently, she is pursuing her doctorate at the Universitas Negeri Medan.

Sri Rahmah Dewi Saragih, Universitas Asahan, Sumatera Utara, Indonesia

Sri Rahmah Dewi Saragih is a lecturer of Universitas Asahan, Sumatera Utara, Indonesia. Her research interests are in the field of educational technology. She is currently pursuing her Doctorate in Educational Technology at the Universitas Negeri Medan.

Salminawati, Universitas Islam Negeri Sumatera Utara, Indonesia

Salminawati, is a lecturer of Islamic Education Philosophy in the Faculty of Islamic Education and Teacher Training, Universitas Islam Negeri Sumatera Utara, Indonesia, and currently oversees the Head Department of Graduate School of Islamic Education. She holds a Doctorate in Islamic Education.  


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