Considerations for producing re-usable and sustainable educational streaming materials
DOI:
https://doi.org/10.21432/T2SK5WAbstract
Useful lifetime of educational materials should be defined by their continuing ability to help meet defined learning objectives. More often lifetime is compromised by changes in the educational environment that do not specifically relate to the capacity of the material to assist learning. Approaches for integration of materials into the learning environment can be designed to maximise useful lifetime of materials against potential barriers created by, for example, instances of technological change. In this study, the impact of different approaches is demonstrated by examining the development of 163 learning objects, based on several licensed collections of streaming video procured for cross-sector educational use by the UK Lifesign project. Constraints relating to sustainability work within the limitations of a short-term project environment are specifically considered.Downloads
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Copyright (c) 2006 Gayle Calverley
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Authors retain copyright and grant the journal right of first publication with the work simultaneously licensed under an International Creative Commons Attribution-NonCommercial License (CC-BY-NC 4.0) that allows others to share the work for non-commercial purposes, with an acknowledgement of the work's authorship and initial publication in this journal.