Application des objets d'apprentissage à la résolution de problèmes basée sur la programmation informatique

Auteurs-es

  • Abdullah Ahmad Basuhail Faculty of Computing and Information Technology, king Abdulaziz University

DOI :

https://doi.org/10.21432/cjlt27882

Mots-clés :

résolution de problèmes basée sur la programmation, objets d'apprentissage, animation par ordinateur, programmation, apprentissage en ligne, technologie éducative

Résumé

Ce document présente une approche pour la mise en œuvre d'objets d'apprentissage pour l'enseignement et l'apprentissage de techniques de résolution de problèmes basées sur la programmation informatique. L'approche démontrée exploite des animations interactives et des graphiques sur ordinateur. La principale caractéristique de cette approche est sa simplicité pour explorer les concepts et les structures de la programmation qui sont utilisés pour mettre en œuvre une solution à un problème considéré. Les objets d'apprentissage développés présentent la possibilité de réutilisation et d'adaptation dans des contextes d'apprentissage en ligne. De plus, les objets d'apprentissage peuvent être utilisés comme une expérience pratique pour les apprenants d'un certain sujet. L'approche appliquée pour la conception et la mise en œuvre des objets d'apprentissage pour la résolution de problèmes basée sur la programmation informatique peut être étendue à d'autres disciplines scientifiques et technologiques. En guise de démonstration de la méthodologie proposée, nous avons présenté une application qui utilise l'approche pour mettre en œuvre un objet d'apprentissage pour résoudre un problème bien connu de statistiques et de probabilité.

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2020-09-11

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